Retro Computer Game Design and Programming Books
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Retro Computer Game Design and Programming Books
- Publication date
- 1997-01-07
- Topics
- game design, game programming, design, programming, retro, game, games, videogame, computer
- Collection
- ataribooks; folkscanomy_computer; folkscanomy; additional_collections
- Language
- English
- Item Size
- 6.7G
A perpetual collection of retro computer videogame design and programming books.
From ideas to actual pages of never-ending code to punch into vintage computers, you can make your own truly retro games!
As more are collected, more will be added with updates placed below this post.
Current file size (uncompressed): 3.2 GB
Format: pdf and .cbr
Files in this collection: 138
24 Tested, Ready-to-Run Game Programs in BASIC (1978)
25 Exciting Computer Games in BASIC for All Ages (1983)
33 Adult Computer Games in BASIC for the IBM PC, Apple II-IIe, and TRS-80 (1983)
33 Challenging Computer Games for TRS-80-Apple-PET (1981)
34 More Tested, Ready-to-Run Game Programs in BASIC (1981)
35 Amazing Games for your Commodore 128 (1986)
35 Amazing Games for your Commodore 64 (1984)
41 1/2 Fun Projects for your Commodore (1984)
57 Practical Programs and Games in BASIC (1978)
6502 Games (1980)
A Bit of Logo Magic for the TI 99/4A: Adventures for Intermediate Programmers (1984)
Adventure Games for the Commodore 64 (1984)
Adventure Gamewriters Handbook for Commodore 64 (1985)
Adventures with the Atari (1984)
Amiga Game Maker's Manual with AMOS Basic (1993)
Animation, Games, and Sound for the TI 99/4A (1984)
Apple Graphics & Arcade Game Design (1982)
Arcade Games for the Commodore 64 (1985)
Atari 130XE Games Book (1985)
Atari Fun & Games (1985)
Atari Games & Recreations (1982)
Atari Graphics and Arcade Game Design (1984)
Atari in Wonderland: 22 Programs for Learning and Fun! (1983)
Atari Puzzlements for the Atari Home Computer (1984)
Awesome Games for your Atari Computer (1984)
BASIC Computer Games (Microcomputer Edition - 1978)
BASIC Fun with Adventure Games (1984)
BASIC Fun: Computer Games, Puzzles, and Problems Kids Can Write (1982)
Big Computer Games (1984)
Brain Games for Kids and Adults Using the Commodore 64 (1984)
Castles & Kingdoms: Adventures for your Commodore 64 (1985)
Commodore 64 Advanced Game Design (1985)
Commodore 64 Adventures: A Guide to Playing and Writing Adventures (1983)
Commodore 64 Fun and Games (1984)
Commodore 64 Fun and Games Volume 2 (1985)
Commodore 64 Game Construction Kit (1984)
Commodore 64 Games Book (1983)
Commodore 64 Games Book 2 (1984)
Commodore 64 Games for Kids (1984)
Commodore 64 in Wonderland: 23 Programs for Learning and Fun! (1984)
Commodore 64 Puzzlements (1984)
Commodore 64: Assembly Language Arcade Programming (1985)
Compute!'s First Book of Commodore 64 Games (1983)
Compute!'s First Book of TI Games (1983)
Compute!'s First Book of VIC Games (1983)
Compute!'s Machine Language Games for the Commodore 64 (1986)
Compute!'s More Machine Language Games for the Commodore 64 (1987)
Compute!'s Second Book of Commodore 64 Games (1984)
Compute!'s Second Book of VIC Games (1984)
Compute!'s Third Book of Commodore 64 Games (1987)
Computer Adventures: The Secret Art (1990)
Computer Battlegames for ZX Spectrum, ZX81, BBC, TRS-80, Apple, VIC, and PET (1982)
Computer Bible Games: Computer Fun for the Whole Family (1984)
Computer Games to Play and Write (1983)
Computer Games: Micromasters (1984)
Computer Spacegames for ZX Spectrum, ZX81, BBC, TRS-80, Apple, VIC, and PET (1982)
Computer Spy Games for Commodore 64, VIC-20, Apple, TRS-80, BBC, Electron, and Spectrum (1984)
Cosmic Games for the Commodore VIC-20 (1983)
Crazy Games for your Commodore 64 (1984)
Create Your Own Games Computers Play (1984)
Creating Adventure Games on your Computer (1984)
Creating Adventures on your Commodore 64 (1984)
Creating Arcade Games on the Commodore 64 (1984)
Creating Arcade Games On the TI-99/4A (1984)
Creating Arcade Games on the VIC (1984)
Creating Political and Military Simulation Games on your Micro (1985)
Creating Simulation Games on your Computer (1986)
Creepy Computer Games for Spectrum, ZX81, BBC, Oric, TRS-80, Apple, and Dragon (1983)
David Ahl's BASIC Computer Adventures (1986)
Dr. C. Wacko's Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games (1983)
Entertainment Games in TI BASIC and Extended BASIC (1984)
Exploring Adventures on the Commodore 64 (1983)
Fantastic Games for the Commodore 64 (1984)
Fantastic Games for the TRS-80 Colour Computer (1984)
Fun and Games with the Computer (1975)
Further Adventures on the Commodore 64/128 (1986)
Games Apples Play (1984)
Games Ataris Play (1983)
Games Commodore 64 Computers Play (1984)
Games Commodores Play (1984)
Games for the Atari (1982)
Games for your Atari Computer (1983)
Games for your VIC-20 (1983)
Golden Flutes & Great Escapes: How to Write Adventure Games - 1984)
Golden Flutes & Great Escapes: How to Write Adventure Games for the Commodore 64 - 1984)
How to Create Adventure Games (1986)
How to Create Computer Games (1986)
How to Write Adventure Games for the BBC Microcomputer Model B and Acorn Electron (1984)
How to Write Exciting Games for the Commodore 64 (1984)
Inside BASIC Games (1981)
Invent Your Own Computer Games (1983)
K-Power Collection - 10 Awesome, Original, Unusual, Super Fantastic Computer Puzzles and Games (1984)
Make Programming Your Commodore 64 a Game - Dive Bomber (1984)
Marvel Super Heroes Computer Fun: Book One (1984)
Marvel Super Heroes Computer Fun: Book Two (1984)
Mind Moves: Strategy Brain Games for the Commodore 64 (1984)
More BASIC Computer Games (1979)
Mystery & Adventure Computer Puzzle Book (1983)
PET Fun and Games: Selected Cursor Programs (1981)
PET Games and Recreations (1981)
Replicating Reality: Exploring Computer Simulations (1985)
Space Adventures for the Commodore 64 (1984)
Space Adventures for the TRS-80 Colour Computer (1984)
Space Adventures for the VIC-20 (1984)
Spectrum Adventures: A Guide to Playing and Writing Adventures (1983)
Stimulating Simulations for the Atari (1977)
Stimulating Simulations for the Commodore 64 (1977)
Stimulating Simulations for the VIC (1977)
Techniques for Creating Golden Delicious Games for the Apple Computer (1982)
The A to Z Book of Computer Games (1987)
The Art of Computer Game Design (1997)
The Atari Book of Games (1983)
The Captain 80 Book of BASIC Adventures (1981)
The Commodore 64 Games Book: 21 Sensational Games (1983)
The Computer & Video Games Yearbook 1984
The Computer & Video Games Yearbook 1985
The Game Maker's Manual: Atari ST and STOS Basic (1990)
TI Games for Kids (1984)
TI-99/4A Game Programs (1983)
Tim Hartnell's Giant Book of Computer Games (1984)
Tim Hartnell's Second Giant Book of Computer Games (1985)
VIC Games for Kids (1983)
VIC Games Plus Bonus Programs for Graphics Displays, Sound and Music Effects, and More (1984)
VIC-20 Games, Graphics, and Applications (1983)
VIC-20: 50 Easy-to-Run Computer Games (1983)
Weird Computer Games for Commodore 64, VIC-20, TRS-80, BBC, Electron, and Apple (1984)
Winning Games on the Commodore 64 (1984)
Write Your Own Adventure Programs for Your Microcomputer (1983)
Write Your Own Fantasy Games for Your Microcomputer (1984)
Write Your Own Program: Advanced Graphics - Haunted House (1985)
Write Your Own Program: Beginning BASIC - Space Journey (1984)
Write Your Own Program: Creating a Database - Adventure Game (1985)
Write Your Own Program: Graphics - Hangman (1984)
Write Your Own Program: Moving Graphics - Alien Incaders (1985)
Writing Strategy Games on Your Atari: Techniques for Intelligent Games (1984)
ZAP! POW! BOOM! Arcade Games for the VIC-20 (1982)
Zappers for the Commodore 64: Have Fun and Learn to Program with 30 Unforgettable Games (1984)
Zappers: Having Fun and Programming 23 Games for the TI-99/4A (1984)
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>>> CHANGELOG <<<
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01-07-19: Initial upload.
>>> CHANGELOG <<<
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01-07-19: Initial upload.
- Addeddate
- 2019-01-07 15:26:16
- Identifier
- RetroGameDesignAndProgrammingBooks
- Identifier-ark
- ark:/13960/t4nm0t581
- Ppi
- 300
- Scanner
- Internet Archive HTML5 Uploader 1.6.3
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